How to make plotting your short story fun with Jason L. Blair’s Full Deck Roleplaying: A Scenario

If you haven’t read it yet, you’ll want to read through my last post about Setting and Characters, so this makes some sense. Okay, back to the action:

Since Luchinda dressed for her character, the rest of us decided to dress up too. Woody wasn’t too excited when I handed him a cape and the closest thing I had to a beret.

“Look, honey, I’ll wear one too,” said Luchinda. That worked. Now, the group is all dressed up and ready for the first scenario.

all dressed up and ready to play

 

The Situation

Miss Blue puts on devil horns, “I have a feeling I’ll be playing devil’s advocate,” she says. “Now, where to begin?

“I’m thinking all of you have to meet and start your quest, so let’s say that Mr. Caldwell contacted Dr. Jetland at the university because he believes he has discovered proof of knowledge of an active wormhole and wants her expert opinion. Dr. Jetland brings her Post Doc along to assist and Natalia is at the meeting as Mr. Caldwell’s body guard and to protect the evidence.

“So this first situation is the characters meeting and seeing the first evidence of the conspiracy. What will your goals be?”

“My goal will be to convince the doctors to take me seriously and help me find the wormhole,” says Woody.

“Good. Right. And my goal will be to protect him, protect the evidence and make them do it!” says Luchinda.

“My goal is to examine the evidence objectively and determine if there is any scientific basis for Mr. Caldwell’s discovery,” I say.

“Then what’s my goal?” says Teddy.

“To assist me, of course,” I say.

“I think I should do more than that,” says Teddy, “My goal will be to add some passion for astrophysics and perception to your observations. Maybe not be quite as objective.”

“Fine, sounds good,” I say.

Actions

Miss Blue says we should start on her left and go around the table, so Luchinda looks at her cards and plays the Jack of hearts. Her character Natalia Bash, goes against her nature to give Mr. Caldwell, his research, and theories a rousing introduction while attempting to seduce the new arrivals into joining their cause.

Woody, not having any hearts, plays a 6 of diamonds to introduce Mr. Caldwell’s theory that futurism of the 50’s and 60’s was actually realism from another planet found through a stable wormhole.

I play a 9 of clubs to show that Dr. Jetland doesn’t have time or patience for lofty words, but came to see proof of a stable wormhole. I see Teddy pulling out a 6 of spades. “You would want to see the evidence first, wouldn’t you Dr. Bernstein?” I nudge.

Teddy lays a 7 of clubs adding 3 to my 9.

All attention on Miss Blue

Miss Blue smiles, I was beginning to think I was going to have to create some conflict already, but it looks like Natalia and Ottis will have to beat an 11 of clubs before they can win over the doctors to their cause.

“That’s easy,” says Luchinda. She lays a King of clubs and a six of clubs. “Natalia beats them into submission.”

“I don’t think physically beating them is going to get them to help us,” says Woody.

“Right,” says Luchinda. “I use psychological warfare to bring them to our side, making them think it was their idea.

“Good,” says Woody, placing a four of diamonds on the table. Now that they are listening, I will continue explaining my theory.”

I play an Ace of spades and a seven of spades in alignment with my Wisdom focus to get around Natalia’s psychological tricks and demand to see the pages that Ottis had told me about.

Teddy plays a Jack of hearts attempting to soften my demands and ask more nicely to see the proof.

Luchinda plays a 7 of Clubs, “Natalia still does not trust you. She guards Ottis and the evidence watching you closely, ready for a fight.”

Woody looks around the table with a slight curl to his lips. He plays a Joker. “Ottis never doubted he could convince you. He unlocks his top desk drawer, pulls out a few diary pages and clears his throat to read–”

“Just then, the janitor who had come in and emptied the waste basket pulls a gun on Ottis. ‘I’ll take those,’ he says and runs out the door.” Miss Blue looks pretty proud of herself.

“The cabal,” Teddy says.

“What? I didn’t get to fight him,” says Luchinda.

“Not yet,” says Miss Blue.

“Are you sure we’re playing this right?” I ask.

“Are you having fun?” says Miss Blue.

“Yes,” everyone offers.

“Then what does it matter? Let’s keep going and learn as we go.”

“We still have cards left for this round. It’s my turn, so let’s finish off by deciding if we go after him or make a different plan,” I say.

We all agree.

I play a six of diamonds offering that we should let him go and try to discover more clues.

Teddy plays a Queen and a six of spades to align with his wisdom focus to evade any confrontation with the armed man and get Ottis to write down what he remembers from the stolen pages.

Miss Blue pulls a complications card. An Ace of Hearts. An innocent will die. “Can anyone beat that? No? Sorry guys. As you are discussing your next moves, the man with your pages ran into the street and expecting you to follow, took a hostage. When people crowded around, blocking his path, he shot the hostage and slipped through the shocked bystanders.”

Luchinda plays her last card, a six of diamonds. “Great, Natalia should be fighting and she’s thinking. Maybe I think I recognized the man, a fellow mercenary.”

Woody plays an eight of spades to evade the doctors’ questions about why Natalia might know the gunman.

I play a Jack of hearts and Dr. Jetland makes an emotional speech about how it is now vital that we find the wormhole before a killer does.

Teddy plays nine of diamonds while Dr. Bernstein thinks long and hard about leaving his Post Doc and teaching elementary school.

Woody is the only player with a card left. He plays the two of spades. Ottis Caldwell is still hiding something and, though meekly, tries to evade.

End of Round One

Reviewing My Experiment

There it is. One round of play. I was surprised how much there was to think about and experience with only five cards each. Of course that pesky Miss Blue threw some wrenches in the mix. Though the story and the game had only begun, my friends had to go home and my short story has been submitted and reviewed, so I thought I’d do a quick review of the experience.

photography – The set-up was intensive and time-consuming, but fun. Any reason to pull out costumes is good for me. I found the space around my dining room table very limiting for trying to take pictures of all four actors. The windows, even with the drapes and blinds down, backlit the best angle for the full tableau. However, for a first attempt, I thought I got some interesting shots.

writing – Creating friends from my objets d-art, giving them names and backgrounds and then having them create characters was a fun and constructive way to get a story brewing. I had never really worked on meta story writing before and I enjoyed the layers of it. I enjoyed everything about the card suit meanings for set-up and though I only played one round, game-play definitely led to unique ideas, I would not have enjoyed contemplating otherwise.

the game – This is the first time I’ve tried a table top roleplaying game, so I am not the person to compare it to other games. I also doubt we played it exactly as intended and having human friends with their own thoughts, most likely would have made play more lively. However, as a writer using it as a creativity engine, I had great results. I wrote the short story for The Writer’s Games and received positive feedback on the characters and their interactions, so Full Deck Roleplaying is a proven character development tool. I also received positive feedback on my premise and setting, so overall, my intended use was a success.

Thanks for playing along. If you’re feeling stuck or looking to add some fun to your writing process, I recommend giving Full Deck Roleplaying a try.

 

How to make plotting your short story fun with Jason L. Blair’s Full Deck Roleplaying: Setting & Characters

I’ve been talking a lot about poetry lately, but I’m also participating in The Writer’s Games. The challenge to write a short story to a prompt each weekend started two weeks ago. I’ll be getting a new prompt this evening.

As I’ve mentioned in the past, I have found many fun plotting games and devices over the years:

story plotting is fun

Yesterday, I happened upon a new one. Writer and game designer Jason L. Blair did a guest post on Chuck Wendig’s TerribleMinds introducing his new tabletop RPG (role playing game) Full Deck Roleplaying.

I downloaded the Playtest PDF to see what he was talking about and enjoyed that the game is played with a regular deck of playing cards, so I could play along right away.

As I began to read the instructions, I instantly knew this wasn’t only a game, but my kind of writing tool: simple, fun, and full of beautiful illustrations!

The game rules set up categories for scene and character creation based on the four suits: spades, hearts, diamonds or clubs. I’m excited to get started, so I’m going to start drawing cards to see what I’m working with. I found a brand new, unopened deck of bicycle fire cards in the cupboard, so that’s fun. It took me a while to break them in to shuffle well.

As I read through the game play again, I was inspired to try a real test run of the game. To do that, I needed some friends to play with, so to have some much needed fun today (since my internet has been so slow as to be useless for two days now), I decided to create a photography tableau of friends playing the game and run through a scenario.

ready friends

Here are my friends:

Teddy has lived with me since before I was a Swedish exchange student. He has traveled the world with me and is a great travel companion: We never bicker, probably because he doesn’t mind letting me lead, and we like the same things.

Miss Blue and I met in New Orleans. We met at the hat shop I worked at in the French Quarter. She always liked my designs the best. We went for drinks when I got off of work one day and became fast friends. She can be a bit self-centered and is always borrowing my clothes without asking. I get over it quickly though because she looks good in them and she’s a warm fuzzy in my life.

I met Luchinda in San Antonio. She has a very vibrant, spicy personality. Being so passionate, she can also be quick to anger. She and I have a great time, in small doses.

Woody was introduced to me by my artist friend, E. Spencer Matthews III. Woody’s an old fashioned kind of guy who always looks a bit haunted, but he doesn’t like to talk about it. I think he plans on cheating; just look at his deck of cards. He and Luchinda are a fun couple, very lively, great energy, at least, when they’re not fighting.

I thought Levi might join us. He seemed interested when I was setting up the table, but he doesn’t like my friends. He’s playing kitty in a drum right now. Maybe he’ll join us later. If he does, he can play my character while I take pictures.

Miss Blue has printed out game booklets with the rules and player sheets for everyone and will play as the dealer. When she set out a deck of FLORIDA playing cards as the challenge deck, we all laughed.

“I bet there are some unimaginable challenges in there,” I said.

“I hope there won’t be any gator wrestling,” said Teddy with a little shiver.

“I’m up for any kind of wrestling challenge,” said Luchinda.

Woody stared at the Florida deck with a haunted look. I wondered if he had experienced some Florida challenges he would rather not remember.

Miss Blue starts the game by drawing the setting cards.

the setting

Setting

Time: Jack of Spades = Past

Theme: 7 of diamonds = Sci-Fi

Trope: King of Clubs = Conspiracy

“Well that’s just Roswell,” Luchinda blurts out sounding disappointed.

“Or kinda Stargate,” I say.

“What’s wrong with Roswell?” You loved the museum, if I remember correctly,” Woody says with a sly smile.

Luchinda blushes and giggles.

What do you think, Teddy?” I ask. “What setting do you think the cards tell us to have?”

Teddy takes a sip from his candy cane shot glass and says, “The past doesn’t have to be long ago past. It can be last week or a year ago. What if the conspiracy is Bio-weapons and we are trying to find the horrible labs where they are experimenting with the viruses and stop the pandemic before it happens?”

Everyone, other than Teddy, moans.

Miss Blue pats his paw. “Teddy Dear, we’re playing this to escape the pandemic, pretend it’s not happening for a few hours. Lets try something more fantastical.”

“I know, ” she says, “let’s play that all those ideas in the fifties and sixties of space-age colonies and things were true, but they were built on another planet because what really happened is they discovered a wormhole and found abandoned human futuristic buildings and dwellings. They sold these places to the super-rich and kept it secret. They were so happy and secretive, they didn’t have children and the secret died out. We discovered some clues to how to find and activate the wormhole. What you think?”

“Yeah, and there’s a cabal trying to stop us,” says Teddy.

“Sounds good to me,” says Luchinda. “I’ll wrestle the entire cabal of selfish bad guys so we can live happily ever after. Won’t I honey?” she says to Woody, pushing out her full lower lip.

“I’m in,” says Woody. “What do we do next?”

Miss Blue says, “Now, you each get to draw cards from your own decks to create your characters. Shuffle, if you want, then turn over your top card. That will be your character’s focus.”

Woody's asking Luchinda if she shuffled her cards because she has drawn three Jacks in a row

Character

Focus: Teddy and I both got spades which is Wisdom, makes sense, Woody got a heart which is empathy, not sure about that. I guess it’s a character not him– but Luchinda drew a club which means strength, a little on the nose, so now I’m wondering about Woody.

Motivation: This time I matched with Woody: We are both motivated by honor. I mean, our characters are, I mean, we drew clubs. Teddy got a heart which is Love and Luchinda drew a diamond which is money. Woody couldn’t stifle a chuckle at that. Luchinda knocked his hat off. He left it off. I like his bald head.

Light: We each got a different suit which should be good for game play: I got clubs, Woody diamonds, Luchinda hearts, Teddy spades. So my good is that I’m talented, Woody is Affluent (I don’t think that’s true, but he is secretive), Luchinda is Generous (that made everyone laugh, I mean, she is in spirit) and Teddy is Perceptive which everyone knows is true.

Darkness: As for our dark sides, Woody and I are both obsessed, Luchinda is violent (really, it’s like her character is just her), and Teddy is greedy.

So now we get to state three things about our character’s first impression and name them.

Final Details

We chat for a while then Miss Blue gets our attention and says, “Okay, so tell us the name of your character and three things we would notice upon first impression. Woody, why don’t you start.

Woody loosens his tie slightly and says, “His name is Ottis Caldwell, he’s an art historian who is also an activist. His cause is human equality and thinks everyone should have access to space travel, not just the super-rich. Three things that people notice about him right away, are the stains and paints on him because he is always cleaning art or making art. He often smells of turpentine. And he drives a fancy sports car that seems incongruous with his beliefs and activities, but belonged to his father and he tends to it obsessively.”

Everyone  claps, “Maria, tell us about your character,” Miss Blue says.

I look at my notes and feel nervous for some reason. “Dr. Estelle Jetland is a professor of Physics at the Florida Institute of Technology and often consults and works with NASA. She is fascinated with wormholes. She often seems like she’s not listening when you talk to her, but her eyes shine and her whole body appears to vibrate when she gets excited by an idea. People are often surprised that a physics professor has such a beautiful singing voice and can play so many instruments. When she becomes interested in something, she will obsessively research it until she has read everything there is to find on the subject. Teddy is her post doc assistant.

Teddy clears his throat. “Uh, yes. My character is an astrophysicist named Dr. Björn Bernstein. He is doing his post doc with Dr. Jetland at Florida Tech. People don’t really notice him because he always has his head in his work, but what they do notice is he’s quiet, but when he does speak–”

“Boring,” Luchinda interrupts. “I’m a bad ass mercenary named Natalia Bash. First off, I’m gorgeous, tall and lean, but second, every bit of me is muscle. Third, I’m gruff, and confident and nobody messes with me. Right. Where’s my leather jacket? There. Now, let’s play!”

choosing our characters

Gobolinks and Blottentots

You may recognize these inkblots from my last post. The image on the left looked to me like two teddy bears playing with a ball from the moment I made it. The image on the right, however, originally looked like an angelic figure or winged creature (turned 180°), but when I looked at it again, I saw a canyon carved by water flow. Because the original inkblots were made with glitter-glue, the blue watercolor flowed like water and did not soak into the paper, so it even acted like mountain lakes flowing into a river in a canyon. It was very fun to make.

More Fun With Klecksography

Gobolinks and Blottentots

At the turn of the 19th to 20th century,  people expanded on Justin Kerner’s ideas of Klecksography, the art of using inkblots in illustration and created works of their own. Ruth McEnery Stuart turned the creations of inkblots and verse into a game called Gobolinks and John Prosper called the inkblot creatures he created and described in verse, Blottentots. Both of these books of inkblots and verse are now available online through Project Gutenberg.

Project Gutenberg ebooks:

gobolinks coverGobolinks or Shadow Pictures For Young and Old by Ruth The Blottentots coverMcEnery Stuart and Albert Bigelow Paine 1896

Blottentots and How To Make Them by John Prosper Carmel 1907

Inkblots As Story Inspiration

I had a lot of fun creating a bunch of inkblots the other day. One of the great things about inkblots is they are a super-cheap, if not free (you can make them with things you already have in your house) art form and you can make them very quickly.

I did a little experimenting and found porous paper, like regular typing or printing paper works better than thicker paper. So any scrap paper you have lying about is the perfect canvas, and any drippable liquid will do. I used a cheap, hard-disc watercolor set with a lot of water. If you don’t have watercolors, you could use acrylics, or left over house paint. If you don’t have any paint, use mustard and ketchup. Use coffee or tea. Try mud. Why not? Make sure to protect your work area. I rolled out a bunch of butcher paper.

As I made more and more inkblots, my scrap paper got smaller and smaller. I found joy in the black and white blots that were about 2″ X 2″.  Many of them looked as if they could combine to become more detailed creatures, so I got out a metal board and some magnets and had some fun.

metal board and magnets play area

Looking at all these unique beauties made me ponder the stories they could tell. For those of you who have read Jumpstart Your Novel by Mark Teppo, what about using inkblots to inspire or illustrate your nine boxes?

Nine Box Plot

Or how about using your inkblots to access your subconscious ideas about your hero’s journey? Perhaps in a similar way to, or along with Mapping the Hero’s Journey With Tarot.  The hero's journey in inkblots

You could also use inkblots to inspire setting and character:

spring garden

A spring garden

mantiss gnome


A garden gnome spinning on a spike

Character development: Use your inkblots with your characters like Rorschach tests to explore their psyches.

Group dynamic/ character interaction: Have your characters play a game of Gobolinks.

Since I am having so much fun with inkblots, I hope to find ways that they will help me enjoy my editing and revision process as well. I’ll let you know as soon as I do.

Further Reading

Inkblot: Drip, Splat, and Squish Your Way to Creativity by Margaret Peot

The Inkblots: Hermann Rorschach, His Iconic Test, and the Power of Seeing by Damion Searls

The Inkblot Pack: Includes the 10 Classic Inkblots for you to interpret & a beautifully designed journal with thought provoking quotes

And Just For Fun

Rorschach mask

As a photographer and a costumer, I imagine many possibilities for The Original Moving Rorschach Inkblot Mask, so I bought one. I should have it in about 10 days and will definitely write a review.

 

Happy Reading and Writing!

October Pairings (#OctPairs): Movies & Drinking Games

happy-halloween1

My Halloween card from last year. Please print it out and put it on the fridge as some Halloween love from me! But watch out! The pumpkin bites!

Since we paired books and candy last week, I thought we’d pair movies again. And what’s better than watching scary movies with friends and playing drinking games? (Doing a wooden jigsaw puzzle at the same time? Maybe.)
drinking gamesA while back, a friend of mine gave me the book Drinking Games by Terry Burrows. I thought I’d look at the games and pair them with Halloween movies.
The games in the book are organized into four sections: Words, Actions, Cards and Dice & Coins. Since I’m not into props while watching movies, let’s see if we can’t find pairs for Words and Action games.

I’ve linked the names of the movies to where you can stream them on amazon. It costs around $2.99. So if you get really excited and want to start right now, just click on the link of the movie you want and start playing.

Words

      1. Initial Thoughts: To play this game, one player asks a question. In our emily roseversion, let’s say the question has to be about the movie or Halloween, and each player has to give a two word answer. The two words have to start with their initials. Example: If the question was What will they find in the woods? My answer could be Many Bones where Frank Clark might answer Feral Cats and Earl Thomas might answer Eagle Talons (my first thought was Eager Tyrannosaurs, but I wasn’t planning on pairing with Jurassic Park). If a player can’t answer within five seconds, they have to drink and come up with the next question. This game will most likely go well with any scary movie. Since it’s about the players’ names, I think I’ll pair it with The Exorcism of Emily Rose. You might come up with a new rule like if you can’t think of an answer with your own initials you can use E. R.
      2. rhyme or reason: This looks like another fun one that can be adapted tonightmare on elm our Halloween fun. The first player says a word, for our purposes, let’s say it has to be a word that has to do with the movie. The next person clockwise in the circle must either come up with a word that rhymes or one that describes what it does. Example: I say “axe” then Doug Baldwin says “chops” so then Russell Wilson can say either “cops” or “feeds”.  If a player can’t come up with a word that works, it’s time to drink and come up with the next word. I think I would pair this game with A Nightmare on Elm Street (1984) because of that creepy nursery rhyme.

PiranhaActions

  1. fish face: Each player selects the name of a fish and lets the other players know their type of fish. No two players can be the same fish. The first player says, “I’m a (says their fish name); you’re a (someone else’s fish name). That player repeats the phrase saying their fish name and then choosing another fish in the group. Players have to talk without showing their teeth. If anyone gives the glimpse of a tooth, they have to drink.

For obvious reasons, I would pair this game with Piranha [Roger Corman’s Cult Classics].  Though if you want to expand the rules to include sharks, you could pair it with Jaws or Sharknado.

2. drinking with the simpsons: Most of the drinking games I found online were like this one. In the book version, you watch an episode of The Simpsons. The rules are simple: you take a drink any time a list of things are said or done. There are games like this for lots of scary movies. You can find one for Halloween at Film Drunkies tumblr and cheezburger.com promises The Ultimate HalloweenHalloween the movie drinking game. And here’s a post that says it’s The Official Drinking Game For Every Horror/Slasher Film. You could try it with every Scream movie or the entire Friday the 13th series.
Another online game with “drink when” rules is for Hocus Pocus. POPHANGOVER.com professes to having The Ultimate Hocus Pocus drinking game.hocus pocus
Drinkwhen.ca has this style of drinking game for a lot of great Halloween movies from classics like The Shining and The Silence of the Lambs to newer greats like Get Out and What We Do in the Shadows. As you can see there is a game for every Halloween movie.
But what if you are trying to get fit and don’t want to drink beverages all night? I even found a game for you. Over at POPSUGAR Fitness they came up with a horror movie game where they linked things that happen in horror movies to exercises. I think I might try this for my workouts the next couple weeks.

I hope you enjoy trying some of these fun October Pairings this Halloween season. If/When you’re on Twitter, please head over to #OctPairs and share some of your favorite October Pairings.

 

*I apologize that this did not get out last night as planned, but my power went out and stayed out for over 16 hours.

October Pairings (#OctPairs): Wooden Jigsaw Puzzles and Spooky Movies.

Little shop of horrors.jpg

I was writing my morning pages at the end of September (hard to believe that wasn’t even a week ago) and started thinking about things that go together with Halloween movies and books. I remembered an October when I manufactured artifact puzzles. I would put on scary movies while I separated the puzzle pieces and boxed them up.

I no longer work with the day to day of the business, but I still love the puzzles and recently designed the pieces for The Scream by Edvard Munch. So for my first October Pairing, I want to talk about which movies I think go well with my artifact puzzle designs. If you are a puzzle lover, like me, or are having a gathering for The Holiday,  you should have enough time to order a puzzle for Halloween.

starry nightArtifact Puzzles – Van Gogh Starry Night

Everyone knows this image. It’s a poster in a dorm room. So I tried to give it a twist. I swirled and whirled all of the signs of the zodiac into this puzzle then added the symbols, too.

If puzzling with the kids, I would pair this with Tim Burton’s The Nightmare Before Christmas and once the kids have fallen asleep I would put on Zodiac and Suspect Zero.

garden of deathArtifact Puzzles – Garden of Death

I love this image. This puzzle was one of my early designs. It includes a multi-piece monster plant and a Jack-o-Lantern. It’s a perfect pairing with Little Shop Of Horrors.

My mom gave me a great Halloween noises CD that came with a DVD of the 1960’s version of Little Shop of Horrors (1960) and I was happily surprised by a young Jack Nicholson (as pictured in the lead image).

 

creature ladder

Artifact Puzzles – Justin Hillgrove Creature Ladder

This image makes me smile. It’s fun. It’s whimsical. And monsters. I designed some of my pieces to represent these monsters, then their neighbors became their own monsters, and so on . . . The puzzle is a monsterfest!

This is a shorter puzzle, so the first time, during family fun-time, I would pair it with the monster squad

then after the kidlets have gone to bed, how about going full Cryptid with laughably horrible films like: Loch Ness Terror and Abominable

Or a Bigfoot comedy like Strange Wilderness

Artifact Puzzles – Waterhouse Lady of Shalott

Waterhouse_Lady_of_Shalott_edge_1024x1024

The Lady of Shalott is a ballad by the English poet Alfred, Lord Tennyson. Like his other early poems – “Sir Lancelot and Queen Guinevere”, and “Galahad” – the poem recasts Arthurian subject matter loosely based on medieval sources.

I find this image haunting. So while working this puzzle, after the kids have gone to bed, I recommend:
An American Haunting and my mate’s personal favorite The Exorcism of Emily Rose

Edvard_Munch_-_The_Scream_-_Google_Art_Project_1024x1024
And of course, The Scream – you can sign up to get an email when it’s in stock!

It’s not available yet, but I worked hard on it because I love it!

At first the movie pairing is obvious:
Scream
Scream 2
Scream 3
Scream 4

But then you’ll notice the symbolism and want to watch TrollHunter.

#OctPairs

There you have it. My first offering of October Pairings. I hope you find the same joy in movies and puzzles as I do. When I started making these puzzles, I was surprised how they became the center of every family gathering. They bring people together, and they’re fun to do alone.

What fun things do you think pair up well? Let me know at #OctPairs on Twitter. Or here in the comments.

 

The Pessimistic Moustache Game: Avoiding cliche description

 

 The idea and tools

I recently read The Hollow by Agatha Christie and one simple but unique description jumped out at me.

“He came in accompanied by Inspector Grange, who was a large, heavy built man with a down-drooping, pessimistic moustache.”

I love the idea of pessimistic facial hair and it really got me thinking. What other isms could be paired with body parts to make unique descriptions? I started a list of isms to join pessimism: optimism, skepticism, nihilism, liberalism, etc. I also wrote a list of often described body parts: cheeks, eyes, lips and so on.Once I exhausted my own ideas, I did a little hunting on line and found some useful sites for more ideas. For isms check out The Phrontistery. I printed out their amazing list of philosophical isms and their definitions. For a list of cliché body part descriptions head over to obsidian bookshelf.

The game

So how do you play The Pessimistic Moustache Game? To start, one player has a list of body parts or other physical descriptions (e.g. gait, scar, laugh, etc.) and the other player(s) has the list of isms. The person with the body part list chooses a body part and says it out loud. Then the other player(s) has to match it with an ism to use as a descriptor. The person who chooses the best ism for the body part gets to choose the next ism and the other player(s) matches it with a corresponding body part.

You can add another dimension to the game by printing out pictures of people to inspire the descriptions though that might limit the responses.

My experiences

To date, this game amuses me to no end. I find the exercise challenging and every match makes me laugh. Has it improved my writing? Have I found the perfect new way to create unique descriptions? Maybe not, but I’ve only played with one other person so far and the possibilities are endless. It sure does make me laugh.

Further development

A couple days ago, I was reading In the Beauty of the Lillies by John Updike and found another very interesting phrase.

“. . . its heavy sweet smell rose around him possessively . . .”

I hadn’t thought of a smell being possessive before. And if a smell can be possessive, why not someone’s fingernails, or lips? The list of isms could definitely be expanded to include other conceptual adjectives that one would not usually attribute to body parts.

Then there is also descriptions of sensations (like smell) and perceptions. The Pessimistic Moustache Game could include matching senses to isms. What is the smell of materialism? What is the texture of postmodern feminism?

I hope you enjoy playing Pessimistic Moustache and it gets the neurons churning while you laugh and laugh. Please send me your favorite matches in the comments, so all my readers can play along.

Happy Reading and Writing!